Difference between revisions of "Blender"
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+ | = Render OpenFOAM solutions with Blender = | ||
+ | All who are interested for rendering numerical solutions using Blender can start with the following scripts build by T. Holzmann: [http://www.holzmann-cfd.de/index.php/en/openfoam Blender Scripts] | ||
+ | You will find two python scripts. One is for Paraview (export x3d scenes) that is not complicated. The other one is used by Blender. You have to modify the Blender script in a way that it fit to your simulation and exported x3d scene. Good luck and have fun. |
Revision as of 09:28, 16 February 2016
Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License. This page lists tutorials that describe how to use Blender with/for OpenFOAM.
1 Introduction
Blender is a general purpose 3D content creation suite, so this has several pros and cons, such as:
- Pros
- Large user base and a lot of documentation and books are available.
- Cons
- Can be cumbersome to use for simple tasks such as surface repair or for simply creating a sphere or cube.
Currently there are two wiki pages of relevance when comes to using Blender with OpenFOAM:
- SwiftBlock - An addon for Blender acting as a GUI for creating the dictionary blockMeshDict, that lets the user create the desired hexahedral block structure as a mesh object within Blender 3D.
- SwiftSnap - Another addon for Blender that acts as a GUI for creating the dictionary snappyHexMeshDict, that lets the user have full control over how and which feature lines are provided to snappyHexMesh. Further, the addon utilises Blender materials to let the user specify patches' names, resolution settings and mesh wall layers.
2 Render OpenFOAM solutions with Blender
All who are interested for rendering numerical solutions using Blender can start with the following scripts build by T. Holzmann: Blender Scripts You will find two python scripts. One is for Paraview (export x3d scenes) that is not complicated. The other one is used by Blender. You have to modify the Blender script in a way that it fit to your simulation and exported x3d scene. Good luck and have fun.